/*
 *  Boats.h
 *  Rempart
 *
 *
 */



#ifndef __BOAT
#define __BOAT
class Boat;
#include <SFML/Graphics.hpp>
#include "WeaponObject.h"


extern sf::Mutex globalLock;


class Boat : public WeaponObject {
	
private:
	void manageBullets() const;
	void resetDefaultSurface();
	
public:
	Boat();
	~Boat();
	

};

#endif